Author

Aristos Ioannou

Associate Professor, Cyprus University of Technology, Cyprus Interaction Lab, CYENS CoE - Cited by 3,014 - Learning Technologies - Technology Enhanced Learning - Emerging Technologies - Learning Experience Design

Biography

He is currently working as a Professor in the Department of Sciences. His research interests includes Sciences. He is serving as an editorial member and reviewer of several international reputed journals. He has successfully completed his Administrative responsibilities. He has authored of many research articles/books related to Sciences.
Title
Cited by
Year
Seven HCI grand challenges
C Stephanidis, G Salvendy, M Antona, JYC Chen, J Dong, VG Duffy, ...International Journal of Human–Computer Interaction 35 (14), 1229-1269, 2019201
316
2019
Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017
V Constantinou, A Ioannou, I Klironomos, M Antona, C StephanidisUniversal Access in the Information Society 19, 195-200, 2020202
30
2020
Technology-enhanced embodied learning
M Ioannou, A IoannouEducational Technology & Society 23 (3), 81-94, 2020202
29
2020
Cross-organisational communities of practice: enhancing creativity and epistemic cognition in higher education
A Mavri, A Ioannou, F LoizidesThe Internet and Higher Education 49, 100792, 2021202
22
2021
Learning experience design with immersive virtual reality in physics education
Y Georgiou, O Tsivitanidou, A IoannouEducational Technology Research and Development 69 (6), 3051-3080, 202
21
2021
A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change
C Kyrlitsias, M Christofi, D Michael-Grigoriou, D Banakou, A IoannouFrontiers in Computer Science 3, 39, 202
21
2021
Collective creativity in STEAM Making activities
S Timotheou, A IoannouThe Journal of Educational Research 114 (2), 130-138, 2021202
16
2021
Users’ needs assessment for chatbots’ use in higher education
O Tsivitanidou, A IoannouCentral European Conference on Information and Intelligent Systems, 55-62, 2020202
14
2020
Citizen Science, K-12 science education and use of technology: a synthesis of empirical research
O Tsivitanidou, A IoannouJournal of Science Communication, 2020202
14
2020
Designing and orchestrating the classroom experience for technology-enhanced embodied learning
M Ioannou, A Ioannou, Y Georgiou, S RetalisInternational Society of the Learning Sciences (ISLS), 2020202
13
2020
Design students meet industry players: feedback and creativity in communities of practice
A Mavri, A Ioannou, F LoizidesThinking Skills and Creativity 37, 100684, 2020202
13
2020
Work-in-Progress—A learning experience design for immersive virtual reality in physics classrooms
Y Georgiou, O Tsivitanidou, C Eckhardt, A Ioannou2020 6th International Conference of the Immersive Learning Research Network …, 2020202
12
2020
Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?
Y Georgiou, A Ioannou, P KosmasTechnology, Pedagogy and Education 30 (2), 345-363, 2021202
11
2021
The assessment scale for creative collaboration (ASCC) validation and reliability study
A Mavri, A Ioannou, F LoizidesInternational Journal of Human–Computer Interaction 36 (11), 1056-106, 2020202
9
2020
A co-design approach for the development and classroom integration of embodied learning apps
Y Georgiou, A IoannouLearning and Collaboration Technologies. Human and Technology Ecosystems …, 2020202
9
2020
A cross-organizational ecology for virtual communities of practice in higher education
A Mavri, A Ioannou, F LoizidesInternational Journal of Human–Computer Interaction 36 (6), 553-56, 2020202
7
2020
Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming
C Socratous, A IoannouEducational Technology Research and Development 69, 3081-3100, 2021202
5
2021